![]() Ahead of BlizzCon, Blizzard confirmed "multiple Diablo projects" were in the works and "we may have some things to show you later this year". What appears to be at the root of the uproar is a mismanagement of expectations. Of course this has been noticed - and met with a similar reaction both in terms of dislikes and comments. The exact same trailer has been re-uploaded to the official Diablo YouTube channel, but left "unlisted". While it's got some way to matching the 3.7m dislikes the Call of Duty: Infinite Warfare reveal trailer suffered, the Diablo Immortal video is off to a very bad start indeed. On YouTube, Blizzard's official cinematic trailer for Diablo Immortal has been "disliked" 184,000 times at the time of publication (expect this number to rise). One fan stood up in BlizzCon’s Q&A session and asked if the announcement was "an out of season April Fools’ joke", while on YouTube, Blizzard’s official cinematic trailer for Diablo Immortal has (at the time of writing) been "disliked" 490,000 times, balanced with just 18,000 likes.īlizzard has been clear that it has "multiple teams working on different Diablo projects", some of which could well include a sequel or remaster, and has reiterated this following the Immortal fallout.To see this content please enable targeting cookies. Morgan Stanley’s Brian Nowak went further, suggesting Diablo Immortal could eventually see "more than 200 million monthly active users, and that it could generate annual earnings of as much as $2.52 a share", whilst other industry commenters estimate the game could "contribute annual revenue of up to $300 million" after launch, expecting the mobile title to “expand the franchise’s audience to hundreds of millions of players.”įans flooded social media and r/diablo with criticism of both the announcement and the game itself.
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